They should change the requirements for earning Performance
Points. Performance Points should be given for activities such as damage done
to objectives, earning more for Drednaw than for Rotom. Since Zapdos should not
always be taken, it should earn you more Performance Points for taking it while
your team is losing and less if you take it while your team is winning.
Basically, they should use the Performance Points as an incentive to play more
correctly. Earn more Performance Points for not stealing your team's Jungle in
the early game and lose points if you do steal it early. You could also earn
more points from assisting in team fights rather than scoring. Scoring while
with teammates should earn more than scoring while alone.
As for Bot matches. Think about it. You have to lose about 4
matches in a row in order to end up in a bot match. There is no way that one
win is going to actually make up for the losses that caused it. Bot matches are
really only bad if the player is already too high a rank than they are supposed
to be, because they will fall more slowly. However, bot matches do not raise
you up in rank because you need to lose more in order to get into a bot match
in the first place. If people were actually matched with similarly skill
players, then bot matches would only happen when players are having an
unusually bad time. It can be a way to allow them to step away from the game
after a win instead of trying for "one more time" over and over again
when they should really be taking a break.
Lastly, many are talking about how easy it is for people to
rank up. However, I am finding it very difficult to rank up in Masters. It
seems that more often, my team is not following standard procedures while the
enemy team is. I don't understand why this seems to be the case. Why am I
usually on the team that doesn't get to objectives while the enemy team usually
does? Do I just have bad luck? If I compare the number of teammates vs the
number of enemies at every Drednaw it would certainly not be anywhere close to
50%/50%; it's more like 25%/75%.
I, apparently, must adapt my strategy to accommodate when the
team does not go to objectives together. There’s no point in going if it will
be 2 vs 5 at an objective, so it would be better to farm instead. This actually
helps to become strong enough to potentially take Zapdos during the endgame.
Basically, the lesson here is that if things don’t go according to plan, then
the plan must change into something else that can still work for the new situation.
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